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    <title>teresa&#039;s world of warcraft story</title>
    <link>https://wowfreearticle.blog.shinobi.jp/</link>
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    <description>teresa&#039;s world of warcraft story</description>
    <dc:language>ja</dc:language>
    <dc:date>2008-04-17T15:02:10+09:00</dc:date>
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  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/special%20forces%20team%20interlocking%20skills">
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    <title>Special Forces Team Interlocking Skills</title>
    <description>&amp;amp;quot;Special forces teams are small teams of soldiers that are all trained in  different skills.&amp;amp;quot;One of our readers Kzargroth from the Laughing ...</description>
    <content:encoded><![CDATA[&quot;Special forces teams are small teams of soldiers that are all trained in  different skills.&quot;One of our readers Kzargroth <seismic>from the Laughing Skull  server sent in the following notes and tactics: I've been reading tactics about  grinding with priest. This allows them, as a team to successfully handle a very  wide range of problems.I have 55 shadow priest at the moment and i haven't seen  any mana efficient tactic on your guide. In warcraft, particularly on the  battlefields like Arathi Basin or Warsong Gulch the pitch of battle is very  feverish and people are fighting in a haphazard manner.Using the &quot;&quot;best tactic&quot;&quot;  at the site you could kill 4-5 mobs at your own level before mana break. You can  significantly increase your chances of success if you just team up with one  person with an opposite skill set.I have grinded 2h (about 50-100 mobs at least)  straight without any breaks, this far my exp/hour rate max is 47k exp / h in  rested state. If you are a magic user type you should look for a warrior or  rogue type and follow him around and conversely, if you are a hack and slash,  toe-to-toe damage type you should find a magic user type to befriend or just  follow around.So this is my tactic: Go full shadow spec with shadow form, use  the rest of the points to Disc, and remember to take 5/5 to wand damage. Having  two very different skill sets focused on an opponent brings an incredible array  of weapons to bear that nobody few players can overcome. The title of the game  &ldquo;Warcraft&rdquo; says it all and it is only natural that some of the best combat  techniques used by the military translate well into the game.I really don't use  Pw:F or Innerfire at all, waste of mana as you will see.  </seismic><hr />
With a little know how and a little practice you can apply these techniques and  dramatically improve your pvp performance. The author has blurred the line  between reality and Warcraft by building a virtual reality chamber in his living  room where he plays warcraft after work.I'll be in shadowform. You can see this  Warcraft pod and his other projects at: &quot; &quot;By Will Kalif - Warcraft is a game of  Player versus Player (PvP) action.I start my fights with pw:s, then pull with  mind blast. It is all about war and real military tactics translate well into  the game.Continue with sw:p and mind flay. Here are some real tactics that you  can use to improve your pvp in the game. All for One and One for All This is a  tactic that was made famous by the British Navy in the 19th century.When mind  flay end i'll just wand the mob to death. Up until that time when two fleets of  ships engaged in combat each ship would find an enemy to pair up against.In this  way you'll cast all your spell in the beginning so your mana regens the rest of  the fight. But this concept says that all the ships in the British fleet should  simultaneously attack one enemy ship and sink it real fast.With Spirit Tap 5/5  you'll get your mana regen up after fight. This tactic is perfect for  Warcraft.Pw:s last until the mobs are dead even if you're fighting mobs 2-3  levels above you. If you are in a group of players and you encounter an enemy  group you should call out one enemy and then all attack him at the same  time.Wait 5-6 secs (or use it while running towards next mob) and start again.  <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-FR.aspx">level  wow</a> In a matter of five seconds the chosen enemy is gone and now your party  of five is facing a party of four.In this way I have been grinding 2h straight  without mana breaks. Raid Tank Healing Technique - If you are lucky (or unlucky)  enough to be the main tank raid healer there are several tactics that you should  focus on.  <hr />
You have a distinct advantage.All are very simple, but require you to take a  step back and think about them every once in a while as a reminder. You should  all focus on the next foe and take him out.They come down to several main  points. First, always remember that the Tank is your primary priority, without  the tank, the raid wipes. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-FR.aspx">wow  lvl</a> Using a tactic like this can make your group practically unstoppable.  Tommy Drills This is a common term for performing the same actions over and over  again.This is sometimes hard to remember as you see another players life  spiraling down. It was commonly used for learning how to load, fire, clear and  reload a weapon.It's easy to want to toss them a heal. The purpose of repeating  the drill many many times was to make it second nature.DON'T. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wowgold</a>  This way, when you are in combat you don&rsquo;t have to think about it at all &ndash;it  comes automatically.As a general rule, if your the MT healer, then that is the  only player you should be healing (there are exceptions, but learn them over  time). You should do this with your warcraft skills. While MT healing, there  will be spikes in damage no matter how well geared the tank is. Set up your tool  bar with your best weapons and defenses and then in the arena, in challenges,  and in real pvp you practice the same set of button combinations.You should do  everything you can to smooth these out and to be ready for them. <a href="http://www.gamesavor.com/Runescape2/RunescapeMoneyBank.aspx">runescape  money</a> Doing this over and over will make it automatic and you practically  unstoppable. &quot; .To smooth them out you should try to keep both prayer of mending  and your Heal over Times (HoT's) on the MT as often as possible. This allows you  lessen the regular damage coming in and worry more about the spikes as they  occur.<br />
<br />
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    <dc:subject>未選択</dc:subject>
    <dc:date>2008-04-17T15:02:10+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
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  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/real%20military%20tactics%20you%20can%20use%20in%20the%20world%20of%20warcraft%20to%20improve%20your%20pvp%20skills">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/real%20military%20tactics%20you%20can%20use%20in%20the%20world%20of%20warcraft%20to%20improve%20your%20pvp%20skills</link>
    <title>Real Military Tactics You Can Use in the World of Warcraft to Improve Your PvP Skills</title>
    <description>&amp;amp;quot;By Will Kalif - Warcraft is a game of Player versus Player (PvP) action.&amp;amp;quot;One of  our readers Kzargroth from the Laughing Skull server sent ...</description>
    <content:encoded><![CDATA[&quot;By Will Kalif - Warcraft is a game of Player versus Player (PvP) action.&quot;One of  our readers Kzargroth <seismic>from the Laughing Skull server sent in the  following notes and tactics: I've been reading tactics about grinding with  priest. It is all about war and real military tactics translate well into the  game.I have 55 shadow priest at the moment and i haven't seen any mana efficient  tactic on your guide. Here are some real tactics that you can use to improve  your pvp in the game. All for One and One for All This is a tactic that was made  famous by the British Navy in the 19th century.Using the &quot;&quot;best tactic&quot;&quot; at the  site you could kill 4-5 mobs at your own level before mana break. Up until that  time when two fleets of ships engaged in combat each ship would find an enemy to  pair up against.I have grinded 2h (about 50-100 mobs at least) straight without  any breaks, this far my exp/hour rate max is 47k exp / h in rested state. But  this concept says that all the ships in the British fleet should simultaneously  attack one enemy ship and sink it real fast.So this is my tactic: Go full shadow  spec with shadow form, use the rest of the points to Disc, and remember to take  5/5 to wand damage. This tactic is perfect for Warcraft.I really don't use Pw:F  or Innerfire at all, waste of mana as you will see. If you are in a group of  players and you encounter an enemy group you should call out one enemy and then  all attack him at the same time.I'll be in shadowform. In a matter of five  seconds the chosen enemy is gone and now your party of five is facing a party of  four.I start my fights with pw:s, then pull with mind blast.  </seismic><hr />
You have a distinct advantage.Continue with sw:p and mind flay. You should all  focus on the next foe and take him out.When mind flay end i'll just wand the mob  to death. Using a tactic like this can make your group practically unstoppable.  Tommy Drills This is a common term for performing the same actions over and over  again.In this way you'll cast all your spell in the beginning so your mana  regens the rest of the fight. It was commonly used for learning how to load,  fire, clear and reload a weapon.With Spirit Tap 5/5 you'll get your mana regen  up after fight. The purpose of repeating the drill many many times was to make  it second nature.Pw:s last until the mobs are dead even if you're fighting mobs  2-3 levels above you. This way, when you are in combat you don&rsquo;t have to think  about it at all &ndash;it comes automatically.Wait 5-6 secs (or use it while running  towards next mob) and start again. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">world  of warcraft powerleveling</a> You should do this with your warcraft skills.In  this way I have been grinding 2h straight without mana breaks. Raid Tank Healing  Technique - If you are lucky (or unlucky) enough to be the main tank raid healer  there are several tactics that you should focus on. Set up your tool bar with  your best weapons and defenses and then in the arena, in challenges, and in real  pvp you practice the same set of button combinations.All are very simple, but  require you to take a step back and think about them every once in a while as a  reminder. Doing this over and over will make it automatic and you practically  unstoppable. &quot; .They come down to several main points. First, always remember  that the Tank is your primary priority, without the tank, the raid wipes.  <hr />
<a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  powerlevel</a> This is sometimes hard to remember as you see another players  life spiraling down. It's easy to want to toss them a heal. DON'T. <a href="http://www.wow-powerleveling4u.com">world of warcraft power  leveling</a> As a general rule, if your the MT healer, then that is the only  player you should be healing (there are exceptions, but learn them over time).  While MT healing, there will be spikes in damage no matter how well geared the  tank is. You should do everything you can to smooth these out and to be ready  for them. <a href="http://www.everquest2platinum.net">eq2 platinum</a> To smooth them  out you should try to keep both prayer of mending and your Heal over Times  (HoT's) on the MT as often as possible. This allows you lessen the regular  damage coming in and worry more about the spikes as they occur. To be ready for  the spikes I strongly suggest getting used to canceling heal spells. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wowgold</a>  Always keep a heal spell casting, but keep an eye on the MT's health bar. If  while casting just before it finishes the MT is still at a very high health,  then cancel the heal. No mana spent means no 5 second mana regen rule, and just  start the cast again. Doing this allows you to always be ready with a big heal  when needed, without having to react to the damage. While doing this watch the  HoT's and refresh them in-between the heal casts. &quot; .<br />
<br />
<p><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">RELATED LINKS:<o:p></o:p></span></p>
<p><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"><a href="http://emily5656.mindsay.com/">http://emily5656.mindsay.com/</a><br />
<a href="http://wowhunter.canalblog.com/">http://wowhunter.canalblog.com/</a><br />
<a href="http://sunny1213.createblog.com/blog/">http://sunny1213.createblog.com/blog/</a><br />
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    <dc:subject>未選択</dc:subject>
    <dc:date>2008-04-17T15:01:10+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/rogue%20killed%20by%20an%20afk%20warlock">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/rogue%20killed%20by%20an%20afk%20warlock</link>
    <title>Rogue killed by an AFK Warlock</title>
    <description>&amp;amp;quot;Hotlunch of Thunderlord has a bit of a problem - It seems she was out on the  prowl recently, and found herself an AFK Warlock. &amp;amp;quot;This week,...</description>
    <content:encoded><![CDATA[&quot;Hotlunch of Thunderlord has a bit of a problem - It seems she was out on the  prowl recently, and found herself an AFK Warlock. &quot;This week, The Care and  Feeding of Warriors talks about Expertise. However, despite the fact that she  jumped out of hiding and wailed away at the poor Warlock, the Warlock's faithful  Felguard came to his aid and killed her first.There's going to be a lot of math  talk. To Hotlunch's credit, she didn't immediately chalk up the blame to  overpowered Warlocks but, probably rightly, to her gear.It will probably have an  error or two in it. It's pretty true that poorly geared Rogues aren't much  trouble to your well geared Warlock.Mr. As long as you have the hp and armor to  last through their barrage of stuns to get off a fear and trinket out of  Crippling Poison, then kite them around while they burn through Cloak of Shadows  and Cheat Death, they're pretty easy.Rossi needs to get some int gear for  writing these columns. It's when you get the well geared rogues with tons of  armor penetration and resilience that you start feeling the sting of those  blades.Expertise is useful for tanking and melee DPSing, so it seemed time to  discuss it. Of course, some people in the thread rightfully pointed out that she  should start looking at Opportunist's Battlegear for a quick leg up on PvP gear  - it seems like her situation is exactly what it was implemented to help out  with, and might have helped out a bit with the Felguard.Also, I've recently  realized I can't actually hit the 'expertise cap' as a tank with the gear I can  get. Good luck to Hotlunch on getting geared up.Sad but true. We live in  interesting times since patch 2.3 here in warrior land. With a little more  preparation, I'm sure the next AFK Warlock won't be so lucky.Whereas previous to  this patch, we had good old fashioned bonuses to our weapon skill (remember the  old Edgemaster's Handguards.  <hr />
But thinking about the situation, I think it's also a good counter to those  people who get caught in complaining about &quot;&quot;welfare epics&quot;&quot; and all that. &quot; .  Admit it, you wore these at 60. Some of you wore them at 70. You don't have to  lie to us, we know.) we now live in the magical world of expertise rating and  expertise. What is expertise, and what isn't it. Well, for starters, expertise  is not chance to hit. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">world  of warcraft powerleveling</a> Expertise can help you hit more often in an  indirect manner... it reduces the chance for a mob to dodge or parry your  attacks. so technically yes you'll be hitting them more often. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  powerlevel</a> But + hit items directly reduce the chance an attack will miss,  which in World of Warcraft is entirely different from a dodge or parry (just ask  any warrior trying to hit the Overpower button). Furthermore, expertise is not  weapon skill. The expertise system replaced bonuses to weapon skill on items,  but it did not actually replace weapon skill: weapon skill up to 350 (at level  70) still exists. <a href="http://www.wow-powerleveling4u.com">world of warcraft power  leveling</a> Expertise is just (just, he says) a direct reduction of your chance  to have your attacks dodged or parried. Unlike the old days with weapon skill  bonuses, as far as I know there's no relationship between expertise and glancing  blows. (If anyone out there has information that contradicts me here, please  share it.) So if expertise isn't going to raise your chance to hit, why am I so  excited about it. <a href="http://www.everquest2platinum.net">eq2 platinum</a> &quot;&quot;Focus is a  powerful tool built into the default UI that I just don't use nearly as much as  I should. With '/focus&quot;&quot; (and a number of key bindings), you can set up a  &quot;&quot;focused&quot;&quot; target that, with one keypress or macro, you can snap back to and  cast whatever needs to be casst.  <hr />
Resto4Life has been putting together a great series on Focus and how to use it:  They've hit on hibernating, healing with focus, and now using your focus' target  to deal out debuffs. The situation is that you're in a raid and you're healing  -- you have a little extra mana and you want to use it to throw debuffs on the  main tank's target, but you don't want to miss a second of watching the main  tank's bar. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wowgold</a>  Using macros, you can actually cast spells on your focus' target (in this case,  your focus would be the MT) without ever changing targets -- just set up a macro  to cast the spell, put the button on your bar, and rather than ever having to  switch targets, you can just run a macro.<br />
<br />
<p><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">RELATED LINKS:<o:p></o:p></span></p>
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    <dc:subject>未選択</dc:subject>
    <dc:date>2008-04-17T14:59:44+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/%E7%84%A1%E9%A1%8C">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/%E7%84%A1%E9%A1%8C</link>
    <title>無題</title>
    <description>&amp;amp;quot;We had some hints that this would happen soon and now WoW Insider has confirmed  through anonymous sources that the next expansion, Wrath of the...</description>
    <content:encoded><![CDATA[&quot;We had some hints that this would happen soon and now WoW Insider has confirmed  through anonymous sources that the next expansion, Wrath of the Lich King, is in  closed alpha status, and that various players are being invited to check it out,  under a strict NDA. Alpha is part of the software release life cycle -- a  software product in development goes from alpha status to beta status (sometimes  including a &quot;&quot;closed beta,&quot;&quot; where a limited few are invited to preview and test  the software, and an &quot;&quot;open beta,&quot;&quot;, where anyone can download and try out the  beta), to &quot;&quot;release candidates&quot;&quot; and then &quot;&quot;gold&quot;&quot; (the final version, used to  print the media to be available for sale). &quot;This week, The Care and Feeding of  Warriors talks about Expertise. This doesn't tell us anything about the timing  of the expansion's release (especially since Blizzard historically takes their  time going through this cycle), but it does tell us that Wrath's content is in a  playable and mostly completed form -- quests, game mechanics, and items are in,  even if specific flavor text, names, and even textures are not. We'll keep an  eye, as usual, on any other news we see coming out of Blizzard, through official  or unofficial channels.There's going to be a lot of math talk. Wrath of the Lich  King, the second expansion of World of Warcraft, is in alpha testing.It will  probably have an error or two in it. The journey to Northrend has begun.Mr.  Update: A word to the wise: this is not an open beta, and any email or site that  tells you to sign up for one is still scamming you.Rossi needs to get some int  gear for writing these columns. When open beta comes down, we'll hear about it  on Blizzard's official site.Expertise is useful for tanking and melee DPSing, so  it seemed time to discuss it.  <hr />
This is just news that the next expansion has moved up a notch in its  development, and that we're one step closer to an official open beta. &quot; &quot;This  week, The Care and Feeding of Warriors talks about Expertise.Also, I've recently  realized I can't actually hit the 'expertise cap' as a tank with the gear I can  get. There's going to be a lot of math talk.Sad but true. We live in interesting  times since patch 2.3 here in warrior land. It will probably have an error or  two in it.Whereas previous to this patch, we had good old fashioned bonuses to  our weapon skill (remember the old Edgemaster's Handguards. Mr. Admit it, you  wore these at 60. Rossi needs to get some int gear for writing these  columns.Some of you wore them at 70. Expertise is useful for tanking and melee  DPSing, so it seemed time to discuss it.You don't have to lie to us, we know.)  we now live in the magical world of expertise rating and expertise. Also, I've  recently realized I can't actually hit the 'expertise cap' as a tank with the  gear I can get.What is expertise, and what isn't it. Sad but true. We live in  interesting times since patch 2.3 here in warrior land. Well, for starters,  expertise is not chance to hit. <a href="http://www.wow-powerleveling4u.com">world of warcraft power  leveling</a> Whereas previous to this patch, we had good old fashioned bonuses  to our weapon skill (remember the old Edgemaster's Handguards.Expertise can help  you hit more often in an indirect manner... Admit it, you wore these at 60.it  reduces the chance for a mob to dodge or parry your attacks. Some of you wore  them at 70.so technically yes you'll be hitting them more often. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  powerleveling </a>You don't have to lie to us, we know.) we now live in the  magical world of expertise rating and expertise.But + hit items directly reduce  the chance an attack will miss, which in World of Warcraft is entirely different  from a dodge or parry (just ask any warrior trying to hit the Overpower button).   <hr />
What is expertise, and what isn't it.Furthermore, expertise is not weapon skill.  Well, for starters, expertise is not chance to hit.The expertise system replaced  bonuses to weapon skill on items, but it did not actually replace weapon skill:  weapon skill up to 350 (at level 70) still exists. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  powerlevel</a> Expertise can help you hit more often in an indirect  manner...Expertise is just (just, he says) a direct reduction of your chance to  have your attacks dodged or parried. it reduces the chance for a mob to dodge or  parry your attacks.Unlike the old days with weapon skill bonuses, as far as I  know there's no relationship between expertise and glancing blows. so  technically yes you'll be hitting them more often.(If anyone out there has  information that contradicts me here, please share it.) So if expertise isn't  going to raise your chance to hit, why am I so excited about it. <a href="http://www.gamesavor.com">wow  gold</a> But + hit items directly reduce the chance an attack will miss, which  in World of Warcraft is entirely different from a dodge or parry (just ask any  warrior trying to hit the Overpower button).&quot;&quot;Focus is a powerful tool built  into the default UI that I just don't use nearly as much as I should.  Furthermore, expertise is not weapon skill.With '/focus&quot;&quot; (and a number of key  bindings), you can set up a &quot;&quot;focused&quot;&quot; target that, with one keypress or macro,  you can snap back to and cast whatever needs to be casst. The expertise system  replaced bonuses to weapon skill on items, but it did not actually replace  weapon skill: weapon skill up to 350 (at level 70) still exists.Resto4Life has  been putting together a great series on Focus and how to use it: They've hit on  hibernating, healing with focus, and now using your focus' target to deal out  debuffs. The situation is that you're in a raid and you're healing -- you have a  little extra mana and you want to use it to throw debuffs on the main tank's  target, but you don't want to miss a second of watching the main tank's bar. <a href="http://www.wowgold4europe.fr/WOW-GOLD-EU-SERVER/WoWGold4Europe-ServerList-europe.aspx">serveur  wow</a> Expertise is just (just, he says) a direct reduction of your chance to  have your attacks dodged or parried.Using macros, you can actually cast spells  on your focus' target (in this case, your focus would be the MT) without ever  changing targets -- just set up a macro to cast the spell, put the button on  your bar, and rather than ever having to switch targets, you can just run a  macro.<br />
<br />
<p><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">RELATED LINKS:<o:p></o:p></span></p>
<p><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"><a href="http://wowgoldmonter.vox.com/">http://wowgoldmonter.vox.com/</a><br />
<a href="http://wowgoldhunter.blogsome.com/">http://wowgoldhunter.blogsome.com/</a><br />
<a href="http://wowgoldhunter.sosblog.com/">http://wowgoldhunter.sosblog.com</a><br />
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    <dc:subject>未選択</dc:subject>
    <dc:date>2008-04-17T14:58:36+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/threat%20up%20with%20bears">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/threat%20up%20with%20bears</link>
    <title>Threat up with bears</title>
    <description>&amp;amp;quot;A new server was released earlier this week, and life on Cairne is fresh and  unknown. It is amazing not to see any level 70&#039;s running around. W...</description>
    <content:encoded><![CDATA[&quot;A new server was released earlier this week, and life on Cairne is fresh and  unknown. It is amazing not to see any level 70's running around. When most of  the population is below level 20, it is really odd actually having to find  groups for Dead Mines instead of just having a 70 friend run you through. As I  said on the WoW Insider Show last week, I do have a little green hunter who's 70  and plays in groups with my friends often enough. She's not very powerful, and  probably never will be. My warrior and warlock take up most of my end game time,  and that's okay. <a href="http://www.gamesavor.com">wow eu</a> So in hopes that I might  convince myself to play a hunter more, I've decided to roll yet another alt on  the new server and see where things take me. I really enjoy classes that have  pets, so I made another hunter. She's now level 17 after a few hours of play.  One of the first choices I had to make was what kind of pet to get. <a href="http://www.gamesavor.com">wow  euro</a> I used Petopia to browse some of my options, and to make sure that my  preconceived notion of a bear was the right answer. It was. With my other  hunter, I leveled from 10 to 70 using a cat. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power leveling</a> Nothing wrong with that, he just wasn't as good at tanking as  my bear is turning out to be. As I play a prot warrior for my main, I find that  having a suitable tank for most situations really makes the game easier. This  might just be my play style. So my bear and I are trekking along through the  content right now, enjoying the old sights again, and meeting some new people. &quot;  &quot;One of the extraordinary things about World of Warcraft is that, despite not  having the most advanced graphics engine of any current MMO, most gamers who  played the beta were simply blown away by the game's art.  <hr />
<a href="http://www.gamesavor.com">wow  powerleveling</a> This wasn't because of any technical brilliance, but rather a  testament to the skill and vision of Blizzard's art department. Every place on  WoW's world of Azeroth feels (for the lack of a better word) crafted, as though  every step you take is through a real, solid world shaped by the forces of  nature, time, history, and of course, millennia of war. Whether you're traveling  through the burning range of Blackrock Spire or the twisted halls of the Scarlet  Monastery, there's always a sense of weight, of culture, of a world that's more  than just a stage for combat, questing, and looting. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power level</a> It was with that in mind that we asked Blizzard to provide us  with some concept art and in-game images of five of the game's most fascinating  regions. We also asked for a general overview of the area in question and then  sat down to briefly discuss putting the world together. Read on to enjoy the art  and get a sneak peek of some of the regions you'll be exploring in the World of  Warcraft! &quot; .<br />
<br />
<p><span lang="EN-US" style="font-size: 9pt; font-family: Arial;">RELATED LINKS:<o:p></o:p></span></p>
<p><span lang="EN-US" style="font-size: 9pt; font-family: Arial;"><a href="http://www.flixya.com/blog/teresa">http://www.flixya.com/blog/teresa</a><br />
<a href="http://www.phillyfuture.org/blog/1839">http://www.phillyfuture.org/blog/1839</a><br />
<a href="http://www.rottentomatoes.com/vine/journal_view.php?journalid=528159&amp;view=public">http://www.rottentomatoes.com/vine/journal_view.php?journalid=528159&amp;view=public</a><br />
<a href="http://www.saatchi-online.org/">http://www.saatchi-online.org/</a><br />
<a href="../../../../">http://wowfreearticle.blog.shinobi.jp/</a><br />
<a href="http://plaza.rakuten.co.jp/teresa1213/">http://plaza.rakuten.co.jp/teresa1213/</a><o:p></o:p></span></p>]]></content:encoded>
    <dc:subject>未選択</dc:subject>
    <dc:date>2008-04-02T12:44:52+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/blizzard%20needs%20to%20steal%20character%20customization%20ideas%20from%20other%20mmorpgs">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/blizzard%20needs%20to%20steal%20character%20customization%20ideas%20from%20other%20mmorpgs</link>
    <title>Blizzard needs to steal character customization Ideas from other MMORPGs</title>
    <description>&amp;amp;quot;The idea of being able to customize your character&#039;s look and feel beyond  choosing one of 4 or 5 basic face and hairstyle choices at character ...</description>
    <content:encoded><![CDATA[&quot;The idea of being able to customize your character's look and feel beyond  choosing one of 4 or 5 basic face and hairstyle choices at character creation or  upgrading to a new piece of loot is one that's near and dear to me. I'm an RPer,  so I like to think of each of my characters as a unique person with unique  quirks, ideas, and fashion sense that I can't always express as I'd like to due  to the limitations of WoW's mechanics. I've even had some very good friends quit  WoW because their characters weren't customizable enough. The idea came to the  front of my mind a few weeks back when I was visiting my brother. We played  EverQuest together, but when it came time to move on from that game, he (and  most of our EQ guild) chose Everquest 2, and I chose WoW. <a href="http://www.gamesavor.com">wow  eu</a> So, of course, he ribs me about it quite often, and since I was visiting,  he decided to load up EQ2 and show me what I was &quot;&quot;missing.&quot;&quot; Now to be honest,  I'm still a bigger fan of WoW, but that's a subject for a different article. One  thing I will say for EQ2 is that I was very impressed with the wider range of  options to customize your character and show off your character's  accomplishments. There's a few ideas related to character customization from EQ2  and other games that I'd really like Blizzard to continue emulating in future  patches and in the WoTLK expansion that I believe would deepen the game  experience for me and my friends, and for many other players as well. &quot; &quot;Now WoW  has titles, but it really doesn't have much on EQ2 in that arena. My brother has  at least 10 various titles available to him, and he's a relatively casual  player.  <hr />
<a href="http://www.gamesavor.com">wow  euro</a> In EQ2, there's titles for having good reputation with various  factions. There's titles for killing a massive amount of certain enemy types.  There's titles for your rank in an established guild. There's titles for  completing certain quest lines or collecting rare items. In WoW we seem to have  fallen behind, title-wise. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power leveling</a> There's at least some effort lately to fit in some a few  titles, but non-raiders and non-PvPers deserve some love too. We can wear  tabards to show our loyalty to certain factions, but it would be nice if  factions got titles too. There is the Shattered Sun Offensive title coming on us  quickly, hopefully we start seeing titles like that more as WoTLK comes out. I'd  love to have a &quot;&quot;Of the Cenarion Expedition&quot;&quot; title for my Druid. How about a  quest that ends in letting my Warlock be known as &quot;&quot;The Enchanter&quot;&quot; for his  pursuit of the Enchanting profession. <a href="http://www.gamesavor.com">wow powerleveling</a> Being able to  display a title that signifies our interests, achievements, or factional  loyalties at all levels of the game would be a way for each person to feel a  sense of investment in their character and in the game world in a big way. 2.4  has started the baby steps down the path, but here's hoping the team expands  this coming into WoTLK. The other nice thing about EQ2 (And EQ before it) is  that it lets you pick a custom last name at a certain level. Sure, you can do  that via addons currently, but only other people with the addon can see it, and  the addons in question are generally memory hogs and don't play nice with other  tooltip addons. A nice integrated last name that would show up by default to  everyone would be a simple and sweet way to make your character stand out.  <hr />
<a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power level</a> Yes, admittedly, you will get the chuckleheads who will  deliberately name their character Phil at creation and make their last name  McCracken, but hey, you can always report those same as always. Add a little  biography window that can have a tab in the inspect window, and you'd go a long  way to making WoW a much more friendly place for RP and general character  customization. &quot; .<br />
<br />
<p><span lang="EN-US" style="font-size: 9pt; font-family: Arial;">RELATED LINKS:<o:p></o:p></span></p>
<p><span lang="EN-US" style="font-size: 9pt; font-family: Arial;"><a href="http://wowgamezone.unblog.fr/">http://wowgamezone.unblog.fr/</a><br />
<a href="http://wowgoldhunter.blog.com/">http://wowgoldhunter.blog.com/</a><br />
<a href="http://wowgoldhunter.blogsome.com/">http://wowgoldhunter.blogsome.com/</a><br />
<a href="http://wowgoldhunter.sosblog.com/">http://wowgoldhunter.sosblog.com</a><br />
<a href="http://wowgoldmaster.blackeyedpeas.com/">http://wowgoldmaster.blackeyedpeas.com/</a><br />
<a href="http://www.fiql.com/blogs/naicygong">http://www.fiql.com/blogs/naicygong</a><o:p></o:p></span></p>]]></content:encoded>
    <dc:subject>未選択</dc:subject>
    <dc:date>2008-04-02T12:42:39+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/character%20naming%20guide%20from%20waaagh-">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/character%20naming%20guide%20from%20waaagh-</link>
    <title>Character naming guide from Waaagh!</title>
    <description>&amp;amp;quot;Okay, so technically Waaagh! is a Warhammer Online blog, but we&#039;ll forgive Syp  this time, if only because S/he writes a pretty good article abo...</description>
    <content:encoded><![CDATA[&quot;Okay, so technically Waaagh! is a Warhammer Online blog, but we'll forgive Syp  this time, if only because S/he writes a pretty good article about choosing your  character's name. The first part of it is, to me at least, good common sense.  Don't choose a name you'll regret or a name that looks overly bad to other  people. Naming after real life celebrities can get a bit tired. Naming your  character &quot;&quot;something naughty&quot;&quot; is probably just going to make most people think  you haven't cleared puberty yet. And yeah, it might be funny to call your  character Rickroll NOW, but when Rickrolling is the next &quot;&quot;All Your Base&quot;&quot;,  everyone on the internet is going to point and laugh at you for being old and  busted. The second part has some excellent ways to comb for new names, some of  which many veterans already know, but it's a good compilation, and gave me a few  ideas for my next name search. I can confirm to anyone who doubts it that Syp's  Rule of Three really is true. I have known only 1 or 2 people who have been able  to avoid having their name reduced to a 3 or 4 letter nickname that is used  almost constantly in place of the whole thing. <a href="http://www.gamesavor.com">wow  eu</a> You can't avoid it, so sometimes it's not that bad to go with the flow  and plan your name around it. Same thing with the similar names across  characters thing. It works pretty well, if you like the idea, but woe to you if  you accidentally take someone's naming scheme and join their guild or group of  friends! If you're having trouble thinking of a new name, or plan to roll a  character at some point in the future, give the article a read. It's pretty  keen.  <hr />
&quot; &quot;to raise the game level of a character in the shortest time, known in gaming  parlance as &quot;&quot;leveling&quot;&quot;, online hawkers are charging up to US$360. <a href="http://www.gamesavor.com">wow  euro</a> These vendors will log into your account and play the game for you.  Indeed, the industry is so lucrative that China-based sweatshops and established  companies, such as Miami-based Internet Gaming Entertainment (IGE), have been  set up just to 'farm'. The word is used to describe the activity of playing the  game to acquire as much gold or items as possible for resale. Selling skills and  weapons online, however, is frowned upon and banned by Blizzard Entertainment,  the games developer of World of Warcraft. It has threatened to take legal action  against individuals 'who engage in this inappropriate activity'. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power leveling</a> World of Warcraft was launched late November 2004. Since  March of 2005, the company has removed more than 800 players suspected of  farming from its servers. Nonetheless, World Cyber Games organizers Herman Ng  can understand where the allure of buying gold lies. &quot;&quot;MMORPGs have very  immersive environments. So whatever you possess in that world, your friends can  see it. <a href="http://www.gamesavor.com">wow powerleveling</a> To obtain a rare  item or to be an advanced player gives you bragging rights in a way,&quot;&quot; said the  27-year-old. Others, however, feel adding real money into the equation taints  the value of the play and destroys the enjoyment of the game. Audio engineer  Willy Goh, 28, said: &quot;&quot;I would never buy World of Warcraft Gold because the fun  is in the journey. The sense of achievement is in finally killing that ultra-big  monster, not in amassing items or cheap gold.&quot;&quot; IT writer Chan Chi-Loong, 29,  agrees. &quot;&quot;Some people might feel that their time is precious, so to get the  maximum enjoyment from the game, they pay for a short cut to the process,&quot;&quot; he  said.  <hr />
<a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power level</a> &quot;&quot;But if you get to the advanced level too easily, it loses its  value. In that sense, I prefer to just enjoy the game for what it is.&quot;&quot; &quot; .<br />
<br />
<p><span lang="EN-US" style="font-size: 9pt; font-family: Arial;">RELATED LINKS:<o:p></o:p></span></p>
<p><span lang="EN-US" style="font-size: 9pt; font-family: Arial;"><a href="http://teresag.exblog.jp/">http://teresag.exblog.jp</a><br />
<a href="http://teresag.jugem.jp/">http://teresag.jugem.jp/</a><br />
<a href="http://thespoke.net/blogs/freezone004/default.aspx">http://thespoke.net/blogs/freezone004/default.aspx</a><br />
<a href="http://wowgamezone.blogs.nouvelobs.com/">http://wowgamezone.blogs.nouvelobs.com/</a><br />
<a href="http://wowgamezone.over-blog.com/">http://wowgamezone.over-blog.com/</a><br />
<a href="http://wowgamezone.sosblog.fr/">http://wowgamezone.sosblog.fr</a><o:p></o:p></span></p>]]></content:encoded>
    <dc:subject>未選択</dc:subject>
    <dc:date>2008-04-02T12:41:14+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/class%20tactic_4">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/class%20tactic_4</link>
    <title>class tactic</title>
    <description>&amp;amp;quot;Rogue Now as for rogues what really matters against a rogue is the opening and the health difference. That&#039;s really it. wow eu They&#039;re just like...</description>
    <content:encoded><![CDATA[&quot;Rogue Now as for rogues what really matters against a rogue is the opening and the health difference. That's really it. <a href="http://www.gamesavor.com">wow eu</a> They're just like you so you do the cheapshot move and make sure they are slowed down. If they vanish you should use a bomb or dynamite, but you usually just see them anyway. Also the skill matters Arathi Basin Now there are two good tactics used for AB either defensive or Aggressive/Offensive Defensive is when you just run straight to one of the less populated bases like gold mine or lumber mill , capture the base and stealth and wait there till someone comes. <a href="http://www.gamesavor.com">wow euro</a> Now it takes around 10 seconds for capturing the flag so if the opponent is alone and does not use some aoe or put a trap on then you should wait a few seconds and then attack them when they least expect and try to kill them before they have a chance of running away or fearing or using any stun or impairing effects on you. Now this varies with each class. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow power leveling</a> Now if there is two people then well your work is double now you could either shout for help and wait till they try to capture and slow them down somehow or you can just try your best at taking them (best if you still ask for help) so to do this you should sap the one trying to capture (if not both are) and just try to get the other one real fast before the sap is out and if it runs out too early then just kill the one your on and vanish out of their aoe range and wait till you heal. <a href="http://teresa1213.jugem.jp/">Hunter Attributes</a>(by this time usually someone comes for help and if not then continue as if there was only one person) Aggressive or Offensive is when you just go on as everyone else does but always remember that it&rsquo;s best if you let other take the baits and traps and attack later on. <hr />
(unless if you can take them or are alone) and also try not to be lost and alone and I don&rsquo;t advise going and capturing bases all alone and just leaving them for another one. Some general tips are using your racial abilities at anytime you can see fit. <a href="http://www.gamesavor.com">wow powerleveling</a> use evasion whenever there is more than one person or if they&rsquo;re too strong and use vanish or potions when your are going to die soon. Also one thing that I find annoying is that when the two groups usually charge in numbers some people just retreat backwards towards safety (no offence but mostly alliance do that). <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow power level</a> so well don&rsquo;t follow those people cause you will face unfair odds. also never leave a base unguarded unless you really have two or don&rsquo;t need it. (5-0 or maybe even 4-1) because as it shows in the defensive section a base guarded with a rogue is a lucky base. Warsong Gulch now there are three main things you can do in WSG: Flag defender you could just stay back at the flag and defend it from being taken by the other faction. but usualy this gets REALLY boring at times so not many people stick to it for long Flag capturer in this part you just try to get to the flag. you can try to stealth there if theres too many people and just take the flag fast and run away, or you can fight everyone there and then capture it. (this depends on your ability).for this part try to have the defilers or arathi talismon since its good for stopping damage.also have some swiftness potion if you can Farmer this is for people who just love killing. you just go and fight anyone you see whereever the action is hottest. dont try to take on too many people on your own though. <hr />
one thing i want to advise is that if you have a chance of taking the flag do so.cause capturing a flag gives much more honor then farming in the long run&quot; .<br />
<br />
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    <dc:subject>未選択</dc:subject>
    <dc:date>2008-03-28T17:12:14+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/class%20tactic_3">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/class%20tactic_3</link>
    <title>class tactic</title>
    <description>&amp;amp;quot;Druid Now they are really tricky because of their shape shifting and healing.  If they get you first just try to keep them close and stunned as ...</description>
    <content:encoded><![CDATA[&quot;Druid Now they are really tricky because of their shape shifting and healing.  If they get you first just try to keep them close and stunned as much as you  can. <a href="http://www.gamesavor.com">wow eu</a> When in stealth cheapshot and  the same old drift. Make sure they don&rsquo;t heal or regrowth and if they do then a  kick or gouge is in place. Now since regrowth is instant then you should just  hit them extra hard and kill them faster. <a href="http://www.gamesavor.com">wow euro</a> If you see them go back in  normal form then stun them. Also they can get out of your crippling if they  shape shift so don't let them get too far from you. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power leveling</a> Shaman shamans are almost exactly like druids just when  you&rsquo;re going to open on them make sure there are no earthbind totems on and if  there are any of those or fire totems then you will have to get to the shaman  real fast. If you don&rsquo;t then well they are not the hardest. Once I fought a  shaman who put three totems down(earthbind,mana,fire)and he just healed himself  and since I never got to him he beat me embarrassingly. <a href="http://www.gamesavor.com">wow  powerleveling</a> Now I resurrected and took him very easily after but what  makes this lesson important is that you should always try to hit their totems.  Also there is the poison cleansing totem which many shamans don't really use. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power level</a> But if they do then destroy it as fast as you can. Warrior They  usually are not too hard to handle unless their health is extra high. A warrior  with 200 health more then you and no rage is easy to take if you're good enough.  if they get a charge on you then you should just keep running around them and  keep doing your sinister strikes and gouges and if lucky backstabs and evis and  again till they die.  <hr />
When in stealth you should cheapshot technique once more but try to backstab  them even more because their armor does not do as good from behind. &quot; .<br />
<br />
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    <dc:subject>未選択</dc:subject>
    <dc:date>2008-03-28T17:09:59+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
  <item rdf:about="https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/class%20tactic">
    <link>https://wowfreearticle.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/class%20tactic</link>
    <title>class tactic</title>
    <description>&amp;amp;quot;Warlock Ok many people say warlocks are the hardest to deal with but all it  takes to take a warlock is having will of forsaken or some anti-fea...</description>
    <content:encoded><![CDATA[&quot;Warlock Ok many people say warlocks are the hardest to deal with but all it  takes to take a warlock is having will of forsaken or some anti-fear trinket. If  they catch you out of stealth you should hit them till they try to fear, then  gouge or kick if you get time and if not then wait 1 second then use your  trinket or will of forsaken. <a href="http://www.gamesavor.com">wow eu</a> Now here is when being an  undead is good since after you use will of forsaken it stays on you for 5 more  seconds and stops the warlocks next fear. When in stealth you should just either  ambush and backstab them and then keep spamming sinister strike and evis till  they die or you could also do the cheapshot technique. If they don&rsquo;t die after  all this then you should just hit them and not let them fear you. <a href="http://www.gamesavor.com">wow  euro</a> They can only fear you three times without you resisting it and each  time it gets shorter Priest Almost the same as warlock but since their fear is  one-time only then you should just focus on damage and if they fear then  anti-fear and get back at them. Dont let them heal and gouge them extra hard. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power leveling</a> To open you should just ambush and backstab if you can and  deal you normal damage or if you can&rsquo;t and need to stop them from moving you  could also sap them. <a href="http://www.gamesavor.com">wow powerleveling</a> Cheapshot  technique is another thing you could do. Paladin This is one of the most  annoying classes to deal with because of their bubble and their full-healing  spell. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power level</a> What I advise is to open on them with the cheapshot technique.  but now if they bubble you should just deselect them run away go back in stealth  and do the first thing all over you could use a bandage while their in bubble if  you have time.  <hr />
&quot;<br />
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    <dc:subject>未選択</dc:subject>
    <dc:date>2008-03-28T17:08:51+09:00</dc:date>
    <dc:creator>No Name Ninja</dc:creator>
    <dc:publisher>NINJA BLOG</dc:publisher>
    <dc:rights>No Name Ninja</dc:rights>
  </item>
</rdf:RDF>
